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For those players who've been bitten hard by the blackjack bug, and might be considering moving on to a more advanced true count system, such as the Hi-Lo Lite, let me suggest that you first try the Advanced Red Seven. This system uses the same Red Seven count values, and continues to work as a running count system, but we expand on the strategy changes so that you can play more accurately. For dedicated players there is also a precise method of estimating your advantage, so that you can use the same proportional betting schemes as professional players.
How to Read the Strategy Charts
In the 1 & 2-Deck Strategy Chart, the heavy bold index numbers are to be used for both 1- and 2-deck games. For 2-deck games, these are all the indices you will need. The lighter numbers should be used for single-deck games only. They are not as important as the bold indices, so if you play in single-deck games, learn the ones in bold first.
The Shoe Game Chart is to be used in the second half of the shoe only. For example, in an 8-deck game, use the Advanced Red Seven indices
THE ADVANCED RED SEVEN
1 & 2-DECK STRATEGY
2 3 4 5 6 7 8 9 X A
16 6 2 -2 4
15 6 4 2 4
14 -4 -4 6
13 -2 -2 -2
12 2 0 0-2-2
11 -4 -4 -2
10 -4 -2 2 2
9 0 2
INSURANCE: 0
SURRENDER
15 2 0 0
14 2
BOLD = 1 & 2-Deck Light = 1-Deck Only
2 3 ALL SHOE GAMES 4 5 6 7 8 9 X A
16 4 -4
15 4 4
14
13
12 4 0 -4
11 -4
10 4 4
9 -4 4
INSURANCE: 4
SURRENDER
15 0 -4 0
14 4
only after the first four decks are in the discard tray. In a 6-deck game, wait until three decks have been played to start using the advanced indices. In the first half of the shoe, follow the simple Red Seven strategy, utilizing only the primary half-dozen strategy changes.
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Using the Red Seven Count, you can also increase your advantage over the house by deviating from basic strategy according to your running count. First of all, insurance is the most valuable strategy decision. In single-deck games, assuming you are using a moderate betting spread, insurance is almost as important as all other strategy decisions combined. Conveniently, you have a very nice insurance indicator with the Red Seven Count. In 1- and 2-deck games, you simply take insurance any time your running count is 0 or higher. In all shoe games, take insurance at +2.
As for other playing decisions, there are only a few to remember. Any time you are at a running count of 0 or higher (with any number of decks), stand on 16 against 10 and on 12 vs. 3. (According to basic strategy, you would hit both of these.) In single-deck games, the decision to hit or stay on 16 against 10 is the second most important choice for a card counter. After you've gotten the hang of these strategy changes, there are a couple of others you can add that will further increase your advantage. At running counts of +2 or higher, with any number of decks, stand on 12 versus 2, and on 15 versus 10; and double down on 10 against X.
By using this simple running count strategy, in multi-deck games you will be taking advantage of about 80% of all possible gains from card counting. Because you won't be sloppily attempting to adjust your running count to true count on every hand, your decisions will be made with devastating accuracy. Using the simple Red Seven Count, you have no strategy tables to memorize; you simply have a basic strategy, which you play on more than 90% of your hands, and you'll have to make so few changes according to your running count that it would be pointless to draw up a chart.
There are, to be sure, weaknesses in this vastly simplified system, but, in my opinion, most card counters would be wise to ignore more difficult strategies. Because of its combined power and simplicity, the Red Seven Count lends itself to many advanced, professional strategies for beating the game of blackjack. It's also an excellent system for teams and partners. The Red Seven Count requires the minimum amount of memory work for a professional level system, and also spares the player from having to worry about mathematics at the table, except for the simple adding and subtracting necessary to keep the running count.
If you find it very confusing to add and subtract when your running count is negative, you may totally avoid negative running counts by adding 50 to all of the recommended starting counts, which will also make your pivot 50, instead of 0, no matter how many decks are in play. For instance, adding 50 to the 1-deck starting count of -2 makes your starting count 48. Because your pivot is always 50, strategy changes that you would normally make at +2 are now made at 52. Again, I advise this only for players who have trouble dealing with negative numbers. If that's you, then the corrected starting counts you should use for 1, 2,4, 6, and 8-deck games, are: 48, 46, 42, 38, and 34, respectively. Use these numbers when you practice counting down decks. There is no loss of power if you use this method.
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